The use of VR for collaborative exploration and enhancing creativity in fashion design education > 사업성과

본문 바로가기

사업성과

사업성과

논문 | The use of VR for collaborative exploration and enhancing creativity i…

페이지 정보

작성자 관리자 작성일21-06-01 14:39 조회621회 댓글0건

본문

d0848b414dc73f4ea1acda0f9ea8f581_1622525785_7604.jpg



Jee Hyun Lee, Eun Kyoung Yang, Eun Jee Lee, Se Yeong Min, Zhong Yuan Sun & Bai Jiao Xue (2021) The use of VR for collaborative exploration and enhancing creativity in fashion design education, International Journal of Fashion Design, Technology and Education, 14:1, 48-57


DOI: https://doi.org/10.1080/17543266.2020.1858350


ABSTRACT


 This paper presents the instructional design and development process for a fashion design education programme promoting creativity in a VR (Virtual Reality) environment. We designed the instructional model prototype based on the R2D2 (Recursive, Reflective, Design and Development) instructional design model and the creative thinking process model. The VR environment supported the design sessions, including the collaborative exploration in concept generation. We developed a feasible instructional model prototype using a VR environment through constant cooperative inquiry among instructional design team members. Furthermore, we conducted a multidimensional evaluation to obtain more pedagogical insights to develop an instructional model. Consequently, we could provide new insights into possibilities of using VR in collaborative exploration, promoting creativity, in future fashion design education.